![]() I couldn't pretend to have beaten it - and it's very possible I'll never be able to - but here's what I make of it. More proof, perhaps, that big publishers' claims that the age of turn-based gaming is done and dusted are wanton foolishness.Īnyway! I've been playing Dredmor pretty much constantly since release. Added an XML based, human-readable configuration file to hold all the new options.Indie roguelike Dungeons of Dredmor arrived on Steam late last week, quickly summoning a swarm of interest around it despite coming pretty much out of nowhere. Smooth scaling is now saved between playthroughs. WASD can now open doors and attack monsters. Steam Overlay now works run the game with “-opengl” as a parameter in the Steam Advanced settings to try this. Rewrote the save game format so we can add items without breaking everything. Added a Quick Sell interface for rapidly selling your loot to Brax. Added support for total music disabling (via Steam parameter “-nomusic”.) (Note: your autosave will be deleted if you die in the case of permadeath the auto-save is also only accessible if Crash Recovery Mode is active.) Added automatic save support the game will now automatically save before going up and down stairs. Added yet more warning text to the “Just Quit” button. Added toggle that reverses behaviour of CLICK and SHIFT-CLICK on items. Added, and clarified, the warning text on the “Just Quit” button. Permadeath now deletes your save game files on your death, as opposed to when you load the game. Ammo recovery rates for thrown weaponry and crossbow bolts now much higher. Reduced Dread Collector Spawn Rate a notch. Fixed: Dread Collectors (and probably some other stuff) spawning in walls. Fixed: contents of Monster Zoo are still visible even after closing a door. Fixed: Staff of fruit stops producing fruit after you use it on an Anvil of Krong. Fixed: BBQs/minifridges now maintain state across saved games. Fixed: auto-fill eats items if you have multiples. Fixed: crash when killing Brax and then going back to loot the store. Fixed: Anvils of Krong spawning in hallways for no good reason Fixed: doors with wrong orientation connecting rooms. Fixed: perception skill should not promise that you can see through walls when, in fact, it will not let you see through walls. Fixed: ranged weapon resistances were operating using percentages, not flat values Fixed: negative resistances meant that a monster would always damage you for that amount Fixed: shops spilling out of their rooms. Fixed: knightly leap now operates in all correct chess positions. ![]() Fixed: small sconce appearing where a small sconce should not appear in the bath level Fixed: Current Active Skill crossing over between new games Fixed: backwards conditional logic on ranged monster attacks means that monsters were not consistently casting spells fixing this makes the Dungeon 95.2% nastier. Fixed: merchandise flag not cleared when you go downstairs Fixed: crash that just sort of happened randomly to a bunch of people, but it’s fixed now. Fixed: crash when using invalid missile sprites, which probably never happens, but oh well. Fixed: shopkeepers doing odd things when picking up and dropping items after load/save, including crashing. Be warned though… it’s huge! Dungeons of Dredmor Update Changelog: -Fixed: crash that occurred when moving up stairs or down stairs, involving summoned pets The update will be auto-downloaded next time you start the Steam client and you can view its entire changelog after the jump. It also adds an automatic save support as the game will now automatically save before going up and down stairs. This update includes a number of fixes and tweaks. Gaslamp Games released a massive update for their indie game, Dungeons of Dredmor.
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